For those of you who have been on this site for a while no one thing: I don't read many indie comics. However, with that
being said, when I heard that Kazu Kibuishi, the leader of the upcoming Flight graphic novel, I had to pick it up. So with the comic in my hand, would it be great or a horrible piece of sequential art?
Daisy is a woman with a shady past. With her old lifestyle behind her, she opened her own store. However, Tom, an
old flame, invites her to join a card game at the local bar. What will this event have in store for Daisy? And as a bonus,
a wandering canine detective runs into someone who made change a normal night into something he won't forget anytime soon...
Right off the bat, Kibuishi puts the reader right into Daisy's world. It doesn't go on and take several pages to
explain the past of the world, but places the reader directly into Daisy's world, and that's a good thing. Speaking of Daisy,
Kubuishi manages to create a strong female character that doesn't follow the normal trends, but instead is her own force.
With the other story, Craven manages to make a plausible story. Like Kibuishi, Craven doesn't focus on why the world
exists, but focuses on the main character. And on top of it all, both writer/artists manage to create a unique style that
fits their story.
There are a few problems with this comic. First off, the comic doesn't mention this,but Daisy Kutter is not for
small children. It features some offensive language and situations that might be suitable for a 13+ audience at the least.
The stories featured in this comic don't take it too the next level. However, with the wasted potential, this comic makes
it up with a perfect example of how to make a good comic book. And last, but not least, this comic costs $4!
At the end of the day, Daisy Kutter:The Last Train is a hidden gem. With a solid story, interesting characters and great
artwork, this comic is worth the $4 price tag. However, there seems to be some wasted potential story wise, yet manages
to save it self by showing the readers how to make a good comic. This comic receives 4* out of 5*
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